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We are working on a real-time poker client using Electron + React, Vite, Zustand, and Socket.IO.

SETUP & INFRASTRUCTURE

The system uses a shared JSON event registry to declaratively control WebSocket events.
State is managed through a centralized store factory that dynamically generates Zustand stores from a key-based definition map.
Your task is to complete the front-end implementation with clean wiring between network flows and UI state, avoiding all business logic in components.

First let’s review our current front end.

First see the client/package.json and client/src files to understand our front-end.

We are going to use registries heavily in the app to centralize and organize our states, events, listeners, keys anything we can think of.

We also must use registries to keep our front and back end contracts aligned.

We will have many registries organized by type like and concept like player, table, site. Everything is registry based.

We also use tons of constants files.

We are really embracing data driven config based declarative programming.

We will have a central list of declarative store definitions like storeDefs.ts and generate Zustand stores on-demand by key with storeFactory.ts. We love the factory pattern and observer pattern.

Notice our eventRegistry.json, Start by generating TypeScript poker constants + types for all event names and their payloads.

Ensure both client→server and server→client events are typed. Our front-end is a reactive shell.

In socket.ts, auto-bind all server→client events from eventRegistry.json using a dynamic loop. Route received data to dispatchEvent() using the event name as key.

Implement a helper function like emitEvent(name, payload) that uses the event registry to validate outbound client events before emitting via WebSocket.

Let’s setup this app front-end infrastructure. Start be setting up the registry plumbing used by the system.

Registries power our state, our events, websocket keys. Keeping our actual specific business logic abstracted and organized.

Lay down the reusable code to enforce our data driven declarative architecture.

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🔁 STATE & EVENT HANDLING REGISTRY

Check out our storeDefs.ts and storeFactory.ts setup. Implement a reusable handler for events like adding players, setting the pot or creating, joining tables etc using Zustand.

Update our smart handlers.ts to load events from our registry. We could call getStore(‘table’).getState().add(‘player’) for example with the incoming payload.

Organize the handlers such as CARD_DEALT, PLAYER_CALLED, GAME_STARTED (each routing to appropriate store mutations).

Instead of implementing standard domain specific methods we should attempt to use generic functions that leverage a registry.

Let’s work on the generic handlers setup to handle various extendable events and states by concept and type.

We need a very clean consistent interface for the ui.

As we create components and see the need for new events and listeners we should be able to just add to the correct registry and it works.

We should use common reusable service interfaces for our components. I want to avoid deep component input output handling preferring direct access to our store factory.

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can we better organize the registries by concept and event types? let’s refactor for deeper organization.

Our registry structure is going to correlate somewhat with our component structure. As we add components we should just have to add the keys and payload schema and through a common interface have reactive state working on the components.

If we organize our registries correctly and the interfaces are well-structured setting up the components should be very organized and structured.

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double check your work for errors or mistakes
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🧱 COMPONENT UI WIRING

Great let’s start creating components.

Our file structure will be like:


├──
├────
├────
├────
├── (wraps page-level views)

├──
├────
├────
├────
├──
├──
├──── x 5
├──
├──
├────
├────
├──────── x 2
├────
├──
├──── (fold, raise, call, check, all-in)
├────
├──

├──
├──
├──
├──
├──

These components need to be hot reloading and two-way reactive.

We are using a minimal design focusing on spacing and consistency. We aren’t designing a normal poker table style.

Our design is more clean and spacious. these components should be light SRP granular dumb components.

Only use component level css when obviously necessary. However for the broad style or generic elements use shared css.

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great proceed
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great let’s focus on the Card component, the card is simple with the letter or number in top left and bottom right, with symbol in the middle center, and colored 2 colors based on a the card config.
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great let’s focus on the CommunityCards component, make sure the cards spaces are spaced left to right properly. This component will changed based on the events like SHOW_FLOP, SHOW_TURN, SHOW_RIVER. Let’s verify the registry is setup and make sure this component is ready to render the request payload.
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The community cards is a good example of how our ui correlates with a registry to handle it’s features. The community card is an example of a one-way ui event since the user can’t interact with it.

Do you now better understand what we are going for with the registry system?
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great let’s focus on the TableHUD component, This is really important component as at a glance can tell the player what is going in the hand. it can also display site messages and informs the user about the table status and blinds.
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great let’s focus on the ActionBar component, the buttons availability will be conditional, based on the game conditions. The BetAmount will have a slider and number input and buttons like raise, 1/2 pot, pot and all-in
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great let’s focus on the Player component and its sub-components,
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great let’s focus on the Avatar component, it will show a fall-back image if not set, it can be changed by the user on click. We need to make sure this user event CHANGE_AVATAR is in the correct registry and handling the file input data.
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Great review the components for final code fixes and code improvements.
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Great review the state of the current poker client. Let’s break down large files. And simplify over complexity. Create reusable services where it can improve the consistency.
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Great review the state of the current poker client. Let’s break down large files. And simplify over complexity. Create reusable services where it can improve the consistency.
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Let’s review the new components again for code improvements and clean-up.

There should be a registry with definitions for all our events and emitters.

If the value or the registry does not exist then create it.


├──
├────
├────
├────
├── (wraps page-level views)

├──
├────
├────
├────
├──
├──
├──── x 5
├──
├──
├────
├────
├──────── x 2
├────
├──
├──── (fold, raise, call, check)
├────
├──

├──
├──
├──
├──
├──

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Survey my current service architecture and recommend suggestions and improvements.
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great proceed
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🌐 FLOW, EVENTS, AND LISTENERS

For example if hypothetically:
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Six players at the table. Blinds are 100/200.

Sam folds under the gun.

Ava raises to 500 with Ace-Queen. Leo calls with pocket nines. Mia folds the button.

Tariq folds the small blind. Nina calls in the big blind with King-Jack.

The flop comes Nine, Ten, Queen. Nina checks. Ava bets 900. Leo raises to 2200. Nina folds. Ava calls.

The turn is a Three of Hearts. Ava checks. Leo bets 3000. Ava tanks, then calls.

The river is a Jack of Diamonds. Ava checks again. Leo shoves all-in. Ava snaps.

Leo shows a set of nines. Ava flips over the straight. Ava wins the hand.
————————

Is our app ready to handle all these events?

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Final review let’s get the poker app production ready,
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Think through real-world poker and finalize our organized registries
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great proceed.
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check for type safety
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Final review let’s get the poker app production ready,
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Think through real-world poker and finalize our organized registries
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let’s analyze the service layer for improvements
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let’s analyze the registry layer for improvements
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let’s analyze the data layer for improvements
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let’s analyze the state layer for improvements
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let’s analyze the registry layer for improvements
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What do suggest we do next?
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]


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